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trueSpace4 includes a brand new photorealistic renderer based on Lightworks Pro rendering engine from Lightwork Design. Its features are truly impressive: Hybrid Radiosity Radiosity provides for the ultimate realism in computer generated images. trueSpace4 seamlessly integrates an advanced radiosity renderer with traditional rendering techniques such as ray tracing and phong shading. The idea underlying the radiosity technique is to model the distribution of all light energy in an environment. This is in contrast to the ray tracing technique, where only the light entering the camera is modeled and diffuse light transport is ignored.
Radiosity is important in the quest for realism because many surfaces in an interior environment are lit by no direct illumination at all, and are visible only by light reflected diffusely from other surfaces. Also, a surface that is illuminated indirectly may appear to be a different color than it would appear to be if lit directly, since color from one surface can ‘bleed’ onto another. With radiosity, all the light in the image is taken into account, instead of just part of it.
Volumetric Rendering Volumetric shading allows you to create effects like fog or smoke in a scene with scattered light. It uses true, mathematically correct volume sampling so it can generate physically accurate and consistent results, including effective volumetric shadows.
Adaptive Anti-aliasing In addition to oversampling, you can choose adaptive anti-aliasing which works only on the areas which require it. Area and Projector Lights You can create realistic soft shadows with a penumbra effect by using area lights in conjunction with radiosity. You can use projector lights to project images onto other illuminated objects. Advanced Shaders truespace4 materials are composed of four component shaders: color, reflectance, transparency and displacement. Additionally, there are background and foreground shaders and post processing shaders.
Examples of shaders are: Color: Plain, wrapped image, blue marble, chrome, simple wood, solid clouds, polka, wrapped polka Reflectance: Matte, metal, phong, plastic, chrome, mirror, anisotropic Transparency: Plain, eroded, wrapped mask, wrapped grid Displacement: Rough, bump map, dimple knurl, tread plate Background: Image, graduated, clouds Foreground: Depth cue, fog (including ground fog), snow, light scatter Post processing: Lens flares, depth of field, motion blur
Anisotropic Reflectance Shaders These shaders simulate the appearance of anisotropic reflectors (which reflect light differently according to the angle of incidence) such as brushed metal. Layered Materials trueSpace4 materials can be multi-layered. You can combine the effects of two or more shaders in order to create incredibly realistic effects. Multi-threading The trueSpace4 renderer now supports multiple threads on multiple processors.
The real time capabilities of trueSpace4 rival those of first class video games. The quality of the real time rendering, particularly transparency, is much higher and the speed of D3D acceleration is 3 to 5 times faster compared to trueSpace3 on an identical 3D card. Even if you prefer wireframe, trueSpace4 will run several times faster with hardware acceleration. As an added benefit on cards that support it, trueSpace4 can display anti-aliased lines.
While trueSpace4 will perform well on the current generation of 3D cards (it was designed on I740 3D card) and is the only 3D application which accelerates all aspects of your work, we expect that the new generation of 3D cards coming to the market this summer will make trueSpace4 truly shine. |
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