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PolyTrans is the most extensive and accurate 3D scene, CAD, animation and trimmed NURBS translation/viewing tool which creates Render Ready models of the highest fidelity. Using PolyTrans youll never again have to spend hours hand-tweaking a translated model since PolyTrans converts every aspect of a 3d model, including all shading parameters, texture mapping coordinates, texture map information and (for selective converters) animation data. Just load the translated model into your favorite 3d program and press the render button - nothing could be simpler!
PolyTrans is unique as a scene translation tool since it utilizes an advanced photo-realistic 3d rendering engine, a 3d geometry toolkit, a trimmed NURBS toolkit and an animation conversion engine to perform complex translations between the most popular 3d file format standards. The geometry engine allows PolyTrans to translate between a wide variety of geometry types including optimized meshed polygons with recursive holes, random collections of polygons, trimmed NURBS patches, bicubic patches and quadric surfaces (super-ellipsoids, sphere, toroids, etc). The animation conversion engine allows PolyTrans to link together animation programs which use completely different animation mathematics, such as 3D Studio MAX® Maya®, Lightwave® and others.
As for the internal rendering engine, it is utilized to preserve all rendering-related information during file translation, including geometry smoothing (normals), bump mapping (U/V tangents), (u,v) texture coordinates, vertex colors and vertex opacity/transparency data, where applicable. The rendering engine is also used internally to perform exact translation of all texture mapping information, including bitmap filenames, scaling, offseting and all texture projection methods. When combined with its ability to convert all material information, lights, cameras and geometry hierarchy, PolyTrans is truly the most unique 3d data translation program currently available.
One of the key uses of PolyTrans is to act as a neutral bridge between all the major software applications used in the various 3D software industries. As the radial diagram on the left exemplifies (click for larger image), previously disjoint applications can now be easily connected, such as specialized software packages used in the VisSim industry (Creator2, MultiGen-II, Vega) with more common and widely used multi-media authorizing packages (Maya, MAX, Lightwave, SoftImage, etc). |
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