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Flipper Description |
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Othello is a rather old board game that actually contains some rather complex features with simple rules. Also called Reversi in many computer implementations.
RULES The object of Flipper is to have more pieces of your colour on the board at the end of the game than the other player has. The game is over when all the squares on the board have been filled or no legal moves exist.
To make a move, select any square that is next to a square that contains a piece of your opponents colour such that it completes a horizontal, vertical, or diagonal row such that a piece of your colour is on both ends. When you trap your opponents pieces in this manner they are turned into pieces of your colour.
A move may result in trapping pieces in multiple dirrections, provided they are in direct line with the played piece.
Legal moves must trap at least one piece of the opponent. If you can not make a move, your turn will be skipped.
The turn is indicated by the arrow pointing to the players piece in the status bar. In the case where a player can not make a legal move, the turn is automatically passed to the other player. If both players can not move, the game is over.
The skill levels are rather interesting. In order to make the lower levels, I used a random move generator for them. The lowest level uses it for most of the game. The higher levels stop using it earlier. At about level 4, the random move generator is never used past the first move. |
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