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Wolves of Pacific v1.4 Description |
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Please note that this patch can be used on both the RETAIL (CD/DVD) version & the DOWNLOADABLE (D2D) version of the game. This patch can be applied to the original version of Silent Hunter 4, Patch v1.1, Patch v1.2 or Patch v1.3.
Installation
1. Before installing Silent Hunter 4 - Wolves of the Pacific Patch v1.4 please close all other programs.
2. Run patch installation file.
3. Follow the instructions.
Upon installation you can run the game either from windows start menu (Start - All Programs - Ubisoft - Silent Hunter 4 - Wolves of the Pacific - or use Silent Hunter4.exe file from the game installation directory (By default, the game will be installed into C:Program FilesUbisoftSilent Hunter 4).
Note 1: The save games and replays that were made with older versions of Silent Hunter 4 will be incompatible with the new patch version.
Note 2: In Base autosaving are compatible between original version and Patch
Note 3: Multiplayer (LAN or Online) connection between the original version of Silent Hunter 4 and the new patch version is not possible.
HARD DRIVE SPACE
Windows will require additional free hard drive space for its operating system (virtual memory). If you encounter the following message in an error dialog: Ran out of virtual memory, free up some more hard drive space.
To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.4 you will need approximately 350 MB free hard disk space for the full patch.
Changes in Patch v1.4
BUG FIXES:
· Destroyer/Submarine collisions always leading to the destroyer being sunk
· Fix the periscope animation problem
· Save & Load issues with the submarine crew
· Magnetic/Contact Detonator switch now working properly
· Improper display of the TBT interface for widescreen resolutions
· Loss of torpedo aiming track when crossing the International Date Line
· Deck gun Metric/Imperial system issues
· Repeating objectives bug
· Correct date when loading a save from career
CHANGES:
· Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering
· Improvements for enemy ships detection of steam torpedoes
· Damage taken by hulls submarine is shown in the damage interface
· Entries in Captain’s Log are now limited for better performance
· Screenshot names now contain the date they were taken on
· End patrol ports are now displayed on the map
· Objectives on the navigation now change color when completed |
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