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SOLAR WARS Description |
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SOLAR WARS is a turn-based space strategy game, based in a distant solar system, with up to thirty orbiting planets. Scout out and conquer new worlds by attacking with fleets of ships or by sending bombs. Defend homeworlds by setting hidden proximity bombs or pulse bombs. Play in single player mode, with computer opponents, or multiplayer mode, over the Internet. See how fast you can eliminate your opponents and dominate the entire solar system!
First time players should play a single player game to learn the basics of the game, such as building up and taking over worlds. Single player games are simplified, since the radar, proximity and pulse bombs do not come into play and you are always on the offensive. You can also play with computer opponents to practice.
Multi-player Solar Wars games usually consist of two phases: first is to conquer local unclaimed worlds and second is conquering other players owned worlds. The truce option provides a nice transition of the phases (see below).
Solar System:
In Solar Wars there can be between 9 and 30 worlds in a solar system. These worlds are located on nine orbital paths; some paths can have multiple worlds on it. Each world in the solar system has a ship production level and class associated with it. Each player starts with one home world. The home worlds are strong in their ship production level and class, and should be protected as such. They also have a radar & pulse defense system for incoming/traveling enemy fleets. They should be used as a gathering point for ships and a launch point for attacking fleets.
During a player’s turn, all the owned planets are highlighted in the player’s color. Traveling fleets are represented on the destination worlds with a green dot for reinforcements and a red dot for attacks. All of the worlds in the solar system orbit around the sun. The orbit time of the worlds speeds up as you get closer to the sun, due to its gravitational pull. The home worlds are located on the center orbit path of the solar system.
One complete orbit of the home worlds is reached every year, which is equal to 20 turns. |
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