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Horse and Musket 18th Description |
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Directly descended from the highly acclaimed Dragoon and winner of the prestigious Charles S. Roberts award for Best Pre-20th Century Era Computer Wargame, Horse and Musket is the wargamers dream game of 18th century warfare. Covering the entire spectrum of conflict during the era players will be immersed in the battlefields of yesterday from North America to Europe. From desperate cavalry charges to miracle rallies, all the emotions of combat are captured on your monitor.
The heart of Horse and Musket is the unique command and control system that realistically simulates the chaos of battle. Not quite a straight up IGOUGO approach, during a turn leaders are checked for activation. Those activated can then take their turn while everyone waits for their activation to arrive. Because there are a variety of factors involved in activation turns are quite unpredictable. The order of leaders will change turn to turn and players will have to go with the flow. As they say, the best laid plan rarely survives contact with the enemy.
Commanders at the top of the hierarchy have an interesting role in the system. History is replete with accounts of expert tacticians choosing the proper moment to impact the battle. In Horse and Musket a top commander can boost their subordinates ratings at certain points in the scenario. Knowing when to boost is critical, for the proper use of command points can turn a seemingly hopeless cause into an amazing victory. |
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